I’m a french visual effects artist with a focus on FX and procedural design, combining technical precision with creative problem-solving. My expertise lies in creating dynamic simulations and building custom setups in Houdini to support storytelling and visual development.
Throughout my career, I’ve collaborated on diverse productions, delivering high-quality effects ranging from fluids and particles to complex environments and destruction. I also develop tools and workflows to improve pipeline efficiency and creative flexibility across teams.
My work is driven by a strong attention to detail, a deep understanding of simulation systems, and a commitment to pushing the visual language of FX.
Skills: Houdini FX, Python, MaterialX, Arnold, Procedural Workflows, Simulation Current Focus: Stylized simulations, cinematic FX, pipeline-friendly tools, and scalable setups Languages: French | English | Spanish